1)
The word "good" is ambiguous.
We do not need to have good drawing skills to develop good animation. But to have good drawing skills to develop smooth and lively scenes. Many people have said that digital art will still require traditional art techniques - and this statement is what I believe in. Therefore, even we have bad drawing skills, it is possible it develop a good animation but will be nowhere great or better than those who can draw well.
2)
No we do not. However, we must know the basis behind animation - a good example are the 12 animation principles. These techniques are required for a good 3D animation.
3)
Bad animations usually fall flat on the ground when it comes to memorability, aesthetics or unfitting in the particular scenario. For example, lets take the example of the ball bouncing, if we do not follow the slow in slow out principle, the ball will seem to be bouncing unrealistically(because in real life, gravity will make the ball fall to the ground faster than it going up). This is an example of a bad animation - it falls flat on aesthetics and be remembered for being a bad show.
4)
Yes. Frame by frame can be tedious at times, but it can be very precise on the other hand. Using the graph editor does help in 3D animation so we do not have edit each and every frame to make it smooth and pleasing to the eyes.
5)
Being only -so- much trained in Maya, I would have to say that Maya does make animation quite simple (just by pressing the s key we can set keyframes) however, the interface of Maya in its animation mode is not user friendly in searching for whatever I need (in the case of particles, collisions etc.. I could easily find it in 3DSMax) Other than that, I think Maya does a good job in making rigging quite simple.
Keyframe No. | Translate X | Translate Y |
1 | -12 | 5 |
12 | -9 | 0.5 (ground) |
25 | -6.1 | 3.9 |
37 | -3 | 0.5 |
50 | -0.2 | 2.8 |
62 | 2.7 | 0.5 |
75 | 6 | 1.6 |
87 | 8.8 | 0.5 |
100 | 12 | 0.5 |